We spoke to recently during an Xbox press event where we took the opportunity to ask him some questions regarding the future of his company, and his product, the Oculus Rift. One question we were dying to ask is he sees a future for the Oculus Rift with Apple computers. When asked if there would ever be Mac support for the Rift, Palmer responds by saying “That is up to Apple. Download avchd video converter. If they ever release a good computer, we will do it.” Palmer continues to clarify what he meant by that blunt statement by saying “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs.
Now Oculus founder Palmer Luckey says that whether or not the Rift supports Mac is “up to Apple” and the performance of the computers they decide to release.
You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.” Check out our full interview with Oculus founder Palmer Luckey below.
March 2, 2016 5:45 PM until mac makes their own VR suited setup, that is correct. The under the hood stuff doesn't matter in the least. All that matters is the external aesthetics and the DPI of the monitor.
Looks sharp on the digital screen, looks sharp on the brushed aluminum. That's all folks care about. That, and port locations. Mac will monetize this wisely. They are vertically oriented as fuck and won't be using anyone else's. Anything for this.
People will happily buy the MacVR-Pro or whatever they call it and it will cost double, amirite? Trolololol •. March 2, 2016 8:58 PM Ok like others here I was going to write this guy off as a douche nozzle until I read further. That said, could he problem be in part that this entire VR thing is just a little ahead of itself? I mean the Rift has taken for-fuck-ever to come out and it's $600 and requires a beefy, fairly-specific machine, and it's considered the cheap option.
Vive looks to be more advanced and it's even more expensive. And once you get to HoloLens (which is AR and not VR I know) you get to oh-fuck-you dollars.
Maybe it is just that Apple's focus is in a different direction than what VR needs right now and that might change over time and they can handle it at some point. But maybe VR is a barely-pulling-it-off thing at the moment so this has less to do with a specific vendor and more that their product only works when you have all the right elements in place and on a platform like the PC where you can come up with the right combo of things it's possible but on a platform like Mac where there's a low-double-digit number of combos you can't make it work yet.
The folks at Xbox recently held a press event featuring a chunk of its spring lineup and Oculus was among those in attendance. Our own Greg Burke managed to stop and chat with company founder Palmer Luckey about various items regarding virtual reality.
That includes the focus on hardware and software, the lack of a front-facing camera, potential Mac support, and media reaction to the price of the Oculus Rift VR headset. 'I don't want to say it was blown out of proportion, as everyone's interpretation is valid,' Luckey told Shacknews.
'But at the end of the day, we're building a really good product. We've talked about the fact that we're not making any money off the hardware. It costs a lot of money to make a really high-end VR headset and for those $600, you're getting a lot more than you get spending it on a phone or on a TV.
You're getting multiple OLED displays, a high-precision tracking system, a lot of really fancy and robust and precise mechanicals, really high-end optics that rival the complexity of many DSLR lenses. You're getting a lot of stuff for that $600. When you buy a phone for $600, you're not getting nearly as much stuff for that $600. Over time, cost is going to go down, quality is going to go up. The good news is that there's a lot of different people in the market, including people like Samsung with Gear VR that are really serving the lower end of the market. I think that we're doing the right thing by releasing a product that pushes VR as far as possible that really makes an incredible experience.' For more with Palmer Luckey, check out the full interview below.
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