Aug 17, 2014 Kerbal Space Program - Tutorial For Beginners - Part 8 - Installing Mods, Advanced Rocket Design - Duration: 22:17. Scott Manley 162,004 views. Aug 31, 2014 This feature is not available right now. Please try again later.
/azithromycin-dosage-for-mac/. Opening the file browser from Steam With Steam installed, it is relatively easy to get to the wanted location. Right clicking [ Mac users?] on Kerbal Space Program in the Steam library opens a menu. Selecting properties opens a new window. In the tab local files the button browse local files opens the root directory where Kerbal Space Program is installed in the file browser. Default location Steam allows multiple library folders. The defaults on the operating systems are including the path to KSP: • Windows x86: C: Program Files Steam SteamApps common Kerbal Space Program • Windows x64: C: Program Files (x86) Steam SteamApps common Kerbal Space Program • Mac: ~/Library/Application Support/Steam/steamapps/common/Kerbal Space Program • Linux: ~/Steam/, alternatively in ~/.local/share/Steam/SteamApps/common/Kerbal Space Program, or also check ~/.steam/steam/steamapps/common/ The default directories on Mac and Linux computers are in the of the user. Within the library folder, Kerbal Space Program is in the SteamApps/common/Kerbal Space Program directory.
Manual installation The manual installation is distributed in a zip archive. Depending on the operating system there is either KSP-win, KSP_linux or KSP-osx which contains the root directory of KSP. When this directory is extracted it can be placed anywhere, so this tutorial can't tell where to exactly find it. KSP_Data Contains core game assets - textures, models, animations, scenes, etc. Use a Unity assets browser to look inside the.assets archive files. Managed Contains DLLs for KSP which are linked as a mod library.
Assembly-CSharp.dll contains the KSP API. The UnityEngine.dll for pretty much needed by any mod and UnityEngine.UI.dll is needed for mods using a GUI. GameData Since version the GameData directory was introduced in which most of the addons go. There are exceptions, like addons which were created previously and don't support the new directory format yet or addons which change the behaviour of KSP differently.
Subdirectories The directory for each mod (and Squad) has several standard subdirectories. Each one is optional. These are the organizations who make parts and supply contracts.
Adding agencies here gives adds a brand, spawns contracts from them, and with a little extra work adds a 'by agency' filter in the editors. • Experience • FX • Parts: Contains information for parts. • Resources • Spaces: IVA views for pod parts. •: Custom contracts •: The flags that can go on vessels, can be planted by Kerbals, and represent agencies.
• PartList • Props • Sounds • Strategies: Configs for the Parts This section is a. You can help KSP Wiki. Where go the dlls for the part modules The modules, textures and part configuration files are situated in this subdirectory. Many modders give each part its own directory for all the files it needs.
However, different parts can coexist in the same directory. Saves In the saves directory all saved sessions are stored. In the directory is a directory for each season named after it.