This article is about the PlayStation 2 accessory. For the PlayStation 3 accessory, see. For the PlayStation 4 accessory, see. For the PlayStation 2 video game series, see. EyeToy Developer Manufacturer, Product family Type Gaming Generation Release date October 2003 Camera 320×240 Connectivity () Dimensions 44×53×89 mm (1.7×2.1×3.5 in) Weight 173 g (6.1 oz) Cable length 2 m (6.6 ft) Power draw 50 Lenshead Manual focus ring Sensor 7648 Chip OV519 Successor The EyeToy is a color device, similar to a, for the. The technology uses and to process images taken by the camera.
PS2 Eye Toy for Mac OSX webcam. These guys have USB drivers for many USB webcams, and the page says 'in progress' with reference to the EyeToy -- promising, at.
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This allows players to interact with games using, color detection, and also sound, through its built-in. It was released in October 2003. The camera is manufactured by (known as 'Logicool' in Japan), although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal camera, although some people have developed unofficial for it.
The EyeToy is compatible with the and can be used for purposes such as. As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.
Contents • • • • • • • • • History [ ] The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 in. Marks's idea was to enable and video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement and technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development. Marks's work drew the attention of, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of (which would later merge to become ) to begin developing a software title using the technology, which would later become. Originally called the iToy (short for 'interactive toy') by the London branch, the webcam was later renamed to the EyeToy by Harrison.
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It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four. Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4.
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By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States. On February 11, 2004, the EyeToy was released in Japan. Design [ ] The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the. It comes with two lights on the front.