Decoding Dsd Using Gqrx For Mac

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The Digital Speech Decoder. Autodesk flame 2019 mac_autodesk flame 2019 for mac. In my city, police do not encrypt dispatch except for tactical channels, it's just encoded as digital audio, so we'll use DSD to break the code live and listen in to their communications. We do this by streaming the audio via UDP (User Datagram Protocol) to DSD running in a terminal window below GQRX that decodes. DMR reception with RTL-SDR using GQRX and DSD in Central London George Smart. Gqrx 2.3.1 Digital Speech Decoder 1.7.0-dev (build:v1.6.0-79-g60807e0). Upgrading New 2014/ 2015 Mac Mini to.

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I got DSD 1.7 working on my Macbook Pro running Yosemite. I thought I would write up a quick how to for those who might be interested. There are hints and clues scattered around the web. The best source was 1. Install Xcode if you don't have it already.

This is found in the Mac App store 2. Install Portaudio () First download the Portaudio.tgz from their download page The one I downloaded was 'January 30, 2014, SVN rev 1919'. Next extract the file. Now compile the program using the instructions for Mac (Basically all you have to do is open Terminal, change your directory to the Portaudio folder, then run './configure && make'. Check and see if 'libportaudio.dylib' is in the directory 'usr/local/lib/'. Mine wasn't there so I had to run the 'make install' command from the Portaudio folder in order to get it to work!) 3. Install Homebrew () The homepage explains the simple install process.

Basically 'ruby -e '$(curl -fsSL ' 4. Install DSD Instructions here Dependency installation brew install git cmake libsndfile itpp brew install --HEAD mbelib DSD install git clone # Something like: cd dsd # Move into source folder [At this point, copy portaudio.h from the Portaudio folder to the DSD folder before proceeding] mkdir build # Create build directory cd build # Move to build directory cmake. # Create Makefile for current system make # Compiles DSD sudo make install # Installs DSD to the system 5. Run DSD First check out which audio input and output devices are set up. Type 'DSD -a' to see all the options.

Figure out which inputs and outputs you want to use. Mine is attached. Since I want to use 'Built-in Input' (aka Line In on my computer) I'll use 'pa:1' as my input and I want to use 'Built-in Output' (aka my laptop's speakers) I'll use 'pa:2' as my output.

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My command to start DSD with these options would end up being 'dsd -i pa:1 -o pa:2' Well that's about all I can think of right now. Hopefully this is helpful to someone or at least saves someone a little bit of time trying to get this set up. Ferrellsl 11:10 AM. I've updated your instructions to avoid some deprecated C++ calls in PortAudio when compileing under Yosemite with ver 11 of the XCode SDK. It also simplifies the DSD build and install process as it skips having the user build PortAudio via./configure and make.

Thanks for figuring all this out and sharing it. Homebrew will also automate and install PortAudio as well. Updated instructions follow: DSD Installation for OSX 1. Install Xcode if you don't have it already. Download PortAudio and extract it to a folder.

Tacx fortius driver for mac. Don’t compile it. You only need a header file later on. Install Homebrew (Homebrew) The homepage explains the simple install process. Basically 'ruby -e '$(curl -fsSL ' 3.

Install DSD and PortAudio Terminal commands follow. Pound symbols # are comments: brew install git cmake libsndfile itpp portaudio brew install --HEAD mbelib git clone cd dsd # Move into source folder [At this point, copy portaudio.h from the Portaudio folder to the DSD folder before proceeding] mkdir build # Create build directory cd build # Move to build directory cmake. # Create Makefile for current system.yes, type the two periods as well make # Compiles DSD sudo make install # Installs DSD to the system You have now compiled and installed DSD. Run it now with the -a switch to see what input/output devices you have on your system.

This entry was posted on 11.12.2016.