Debugging on Mac does not use.pdb files, it uses.mdb files which means that you need to convert your.pdb into a.mdb file or the debugger won't be able to load the symbols. There is a utility program called pdb2mdb that you can use to do this. /huge-deal-on-logitech-k750-wireless-solar-keyboard-for-mac/. Using a DLL assembly on Mac. Hello, I'm a Windows user, thus I can't test this directly, and couldn't find an answer online. Building a Plugin for Mac OS X. Yeah I saw this when searching my computer for Assembly-CSharp.dll on Windows(through bootcamp). You don't need ruststripper if you have a mac.
We have about 20 games in the MAC APP-STORE but from today. MAC OS 10.8.5 UNITY PRO 4.2.1f4 Player settings build: Target Platform MAC OS X / Architecture: x86 nobody else had this problem? --------------------------------------------------- Dear developer, We have discovered one or more issues with your recent delivery for 'TukTuk Race'. To process your delivery, the following issues must be corrected: Unsupported Architecture - Application executables may support either or both of the Intel architectures: i386 (32-bit) x86_64 (64-bit) Other architectures may not be included in submitted binaries.
Mac os x tutorial. Confirm that your Xcode project's build settings include those architectures and no others. Click to expand.Already done this works on Frameworks(es. Libmono.0.dylib) and the result was ok, does not works with DLL Norberto-Bizzarris-iMac acchettoInvio norbertomito$ lipo -info 'TukTukRace.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoPosixHelper.dylib' Architectures in the fat file: TukTukRace.app/Contents/Frameworks/MonoEmbedRuntime/osx/libMonoPosixHelper.dylib are: i386 x86_64 Norberto-Bizzarris-iMac acchettoInvio norbertomito$ lipo -info 'TukTukRace.app/Contents/Data/Managed/Photon3Unity3D.dll' lipo: can't figure out the architecture type of: TukTukRace.app/Contents/Data/Managed/Photon3Unity3D.dll. We have about 20 games in the MAC APP-STORE but from today. MAC OS 10.8.5 UNITY PRO 4.2.1f4 Player settings build: Target Platform MAC OS X / Architecture: x86 nobody else had this problem?